Added documentation for Activity
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1 changed files with 33 additions and 1 deletions
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@ -4,57 +4,74 @@ use crate::models::activity_data::{
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};
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use serde::Serialize;
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/// Test Doc
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/// Represents a Discord Activity object to be send to Discord application.
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/// See https://discord.com/developers/docs/game-sdk/activities#data-models for more information.
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#[derive(Serialize, Debug)]
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pub struct Activity {
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/// Name of the Discord Application - Read Only.
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#[serde(skip_serializing)]
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name: String,
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/// Type of Activity - Will be discarded by Discord App.
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#[serde(skip_serializing_if = "Option::is_none")]
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#[serde(rename = "type")]
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activity_type: Option<i8>,
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/// Livestream URL, accepts only Twitch and Youtube links - Will be discarded by Discord App.
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#[serde(skip_serializing_if = "Option::is_none")]
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url: Option<String>,
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/// Time of creation of the Activity.
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#[serde(skip_serializing_if = "Option::is_none")]
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created_at: Option<u128>,
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/// Timestamps for the Activity. Used to set the "elapsed / remaining" countdown on Discord Activity.
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#[serde(skip_serializing_if = "Option::is_none")]
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timestamps: Option<Timestamp>,
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/// ID of Discord Application provided when instantiating DiscordClient.
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#[serde(skip_serializing_if = "Option::is_none")]
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application_id: Option<i32>,
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/// First line of Discord Activity.
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#[serde(skip_serializing_if = "Option::is_none")]
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details: Option<String>,
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/// Second line of Discord Activity.
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#[serde(skip_serializing_if = "Option::is_none")]
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state: Option<String>,
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/// Sets a custom Emoji on the Discord Activity - Will be discarded by Discord App.
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#[serde(skip_serializing_if = "Option::is_none")]
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emoji: Option<Emoji>,
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/// Adds a player count after the State.
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#[serde(skip_serializing_if = "Option::is_none")]
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party: Option<Party>,
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/// Activity Large image and Small image.
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#[serde(skip_serializing_if = "Option::is_none")]
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assets: Option<Asset>,
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/// Adds a Secret URI to the activity to enable Chat Join messages.
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#[serde(skip_serializing_if = "Option::is_none")]
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secrets: Option<Secret>,
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/// Whether activity is in an Instance context, like an ongoing match.
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#[serde(skip_serializing_if = "Option::is_none")]
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instance: Option<bool>,
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#[serde(skip_serializing_if = "Option::is_none")]
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flags: Option<i8>,
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/// List of buttons added at the bottom of the Activity. Up to 2 buttons are supported by Discord.
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#[serde(skip_serializing_if = "Option::is_none")]
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buttons: Option<Vec<Button>>,
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}
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impl Activity {
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/// Instantiates a new Activity.
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pub fn new() -> Activity {
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Self {
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name: "".to_string(),
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@ -75,11 +92,13 @@ impl Activity {
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}
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}
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/// Sets a name for the Activity - Will be discarded by Discord App.
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pub fn set_name(&mut self, name: String) -> &mut Self {
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self.name = name;
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self
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}
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/// Sets a new ActivityType - Will be discarded by Discord App.
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pub fn set_activity_type(&mut self, activity_type: Option<ActivityType>) -> &mut Self {
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match activity_type {
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Some(val) => self.activity_type = Some(val as i8),
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@ -89,61 +108,73 @@ impl Activity {
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self
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}
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/// Sets a streaming URL.
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pub fn set_url(&mut self, url: Option<String>) -> &mut Self {
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self.url = url;
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self
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}
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/// Sets a created_at for the Activity.
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pub fn set_created_at(&mut self, created_at: Option<u128>) -> &mut Self {
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self.created_at = created_at;
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self
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}
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/// Sets new Timestamps for the Activity.
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pub fn set_timestamps(&mut self, timestamps: Option<Timestamp>) -> &mut Self {
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self.timestamps = timestamps;
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self
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}
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/// Sets an Application ID for the Activity - Will be discarded by Discord App.
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pub fn set_application_id(&mut self, application_id: Option<i32>) -> &mut Self {
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self.application_id = application_id;
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self
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}
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/// Sets the details for the current Activity.
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pub fn set_details(&mut self, details: Option<String>) -> &mut Self {
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self.details = details;
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self
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}
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/// Sets a state for the current Activity.
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pub fn set_state(&mut self, state: Option<String>) -> &mut Self {
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self.state = state;
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self
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}
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/// Sets an emoji for the current Activity.
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pub fn set_emoji(&mut self, emoji: Option<Emoji>) -> &mut Self {
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self.emoji = emoji;
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self
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}
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/// Sets the party count for the current Activity.
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pub fn set_party(&mut self, party: Option<Party>) -> &mut Self {
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self.party = party;
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self
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}
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/// Sets the Image Assets for the current Activity.
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pub fn set_assets(&mut self, assets: Option<Asset>) -> &mut Self {
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self.assets = assets;
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self
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}
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/// Sets a Secret for the current Activity.
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pub fn set_secrets(&mut self, secrets: Option<Secret>) -> &mut Self {
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self.secrets = secrets;
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self
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}
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/// Sets the instance boolean for the current Activity.
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pub fn set_instance(&mut self, instance: Option<bool>) -> &mut Self {
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self.instance = instance;
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self
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}
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/// Sets the flags for the current Activity.
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pub fn set_flags(&mut self, flag: Option<ActivityFlag>) -> &mut Self {
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match flag {
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Some(val) => self.flags = Some(val as i8),
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@ -153,6 +184,7 @@ impl Activity {
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self
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}
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/// Sets the Buttons for the current Activity. Up to 2 buttons are supported by Discord.
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pub fn set_buttons(&mut self, buttons: Option<Vec<Button>>) -> &mut Self {
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self.buttons = buttons;
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self
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