Added documentation for Activity

This commit is contained in:
DylanCa 2024-01-13 12:35:57 +01:00
parent 8b9ee6fb3e
commit 56c90e454b

View file

@ -4,57 +4,74 @@ use crate::models::activity_data::{
}; };
use serde::Serialize; use serde::Serialize;
/// Test Doc /// Represents a Discord Activity object to be send to Discord application.
/// See https://discord.com/developers/docs/game-sdk/activities#data-models for more information.
#[derive(Serialize, Debug)] #[derive(Serialize, Debug)]
pub struct Activity { pub struct Activity {
/// Name of the Discord Application - Read Only.
#[serde(skip_serializing)] #[serde(skip_serializing)]
name: String, name: String,
/// Type of Activity - Will be discarded by Discord App.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
#[serde(rename = "type")] #[serde(rename = "type")]
activity_type: Option<i8>, activity_type: Option<i8>,
/// Livestream URL, accepts only Twitch and Youtube links - Will be discarded by Discord App.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
url: Option<String>, url: Option<String>,
/// Time of creation of the Activity.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
created_at: Option<u128>, created_at: Option<u128>,
/// Timestamps for the Activity. Used to set the "elapsed / remaining" countdown on Discord Activity.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
timestamps: Option<Timestamp>, timestamps: Option<Timestamp>,
/// ID of Discord Application provided when instantiating DiscordClient.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
application_id: Option<i32>, application_id: Option<i32>,
/// First line of Discord Activity.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
details: Option<String>, details: Option<String>,
/// Second line of Discord Activity.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
state: Option<String>, state: Option<String>,
/// Sets a custom Emoji on the Discord Activity - Will be discarded by Discord App.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
emoji: Option<Emoji>, emoji: Option<Emoji>,
/// Adds a player count after the State.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
party: Option<Party>, party: Option<Party>,
/// Activity Large image and Small image.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
assets: Option<Asset>, assets: Option<Asset>,
/// Adds a Secret URI to the activity to enable Chat Join messages.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
secrets: Option<Secret>, secrets: Option<Secret>,
/// Whether activity is in an Instance context, like an ongoing match.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
instance: Option<bool>, instance: Option<bool>,
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
flags: Option<i8>, flags: Option<i8>,
/// List of buttons added at the bottom of the Activity. Up to 2 buttons are supported by Discord.
#[serde(skip_serializing_if = "Option::is_none")] #[serde(skip_serializing_if = "Option::is_none")]
buttons: Option<Vec<Button>>, buttons: Option<Vec<Button>>,
} }
impl Activity { impl Activity {
/// Instantiates a new Activity.
pub fn new() -> Activity { pub fn new() -> Activity {
Self { Self {
name: "".to_string(), name: "".to_string(),
@ -75,11 +92,13 @@ impl Activity {
} }
} }
/// Sets a name for the Activity - Will be discarded by Discord App.
pub fn set_name(&mut self, name: String) -> &mut Self { pub fn set_name(&mut self, name: String) -> &mut Self {
self.name = name; self.name = name;
self self
} }
/// Sets a new ActivityType - Will be discarded by Discord App.
pub fn set_activity_type(&mut self, activity_type: Option<ActivityType>) -> &mut Self { pub fn set_activity_type(&mut self, activity_type: Option<ActivityType>) -> &mut Self {
match activity_type { match activity_type {
Some(val) => self.activity_type = Some(val as i8), Some(val) => self.activity_type = Some(val as i8),
@ -89,61 +108,73 @@ impl Activity {
self self
} }
/// Sets a streaming URL.
pub fn set_url(&mut self, url: Option<String>) -> &mut Self { pub fn set_url(&mut self, url: Option<String>) -> &mut Self {
self.url = url; self.url = url;
self self
} }
/// Sets a created_at for the Activity.
pub fn set_created_at(&mut self, created_at: Option<u128>) -> &mut Self { pub fn set_created_at(&mut self, created_at: Option<u128>) -> &mut Self {
self.created_at = created_at; self.created_at = created_at;
self self
} }
/// Sets new Timestamps for the Activity.
pub fn set_timestamps(&mut self, timestamps: Option<Timestamp>) -> &mut Self { pub fn set_timestamps(&mut self, timestamps: Option<Timestamp>) -> &mut Self {
self.timestamps = timestamps; self.timestamps = timestamps;
self self
} }
/// Sets an Application ID for the Activity - Will be discarded by Discord App.
pub fn set_application_id(&mut self, application_id: Option<i32>) -> &mut Self { pub fn set_application_id(&mut self, application_id: Option<i32>) -> &mut Self {
self.application_id = application_id; self.application_id = application_id;
self self
} }
/// Sets the details for the current Activity.
pub fn set_details(&mut self, details: Option<String>) -> &mut Self { pub fn set_details(&mut self, details: Option<String>) -> &mut Self {
self.details = details; self.details = details;
self self
} }
/// Sets a state for the current Activity.
pub fn set_state(&mut self, state: Option<String>) -> &mut Self { pub fn set_state(&mut self, state: Option<String>) -> &mut Self {
self.state = state; self.state = state;
self self
} }
/// Sets an emoji for the current Activity.
pub fn set_emoji(&mut self, emoji: Option<Emoji>) -> &mut Self { pub fn set_emoji(&mut self, emoji: Option<Emoji>) -> &mut Self {
self.emoji = emoji; self.emoji = emoji;
self self
} }
/// Sets the party count for the current Activity.
pub fn set_party(&mut self, party: Option<Party>) -> &mut Self { pub fn set_party(&mut self, party: Option<Party>) -> &mut Self {
self.party = party; self.party = party;
self self
} }
/// Sets the Image Assets for the current Activity.
pub fn set_assets(&mut self, assets: Option<Asset>) -> &mut Self { pub fn set_assets(&mut self, assets: Option<Asset>) -> &mut Self {
self.assets = assets; self.assets = assets;
self self
} }
/// Sets a Secret for the current Activity.
pub fn set_secrets(&mut self, secrets: Option<Secret>) -> &mut Self { pub fn set_secrets(&mut self, secrets: Option<Secret>) -> &mut Self {
self.secrets = secrets; self.secrets = secrets;
self self
} }
/// Sets the instance boolean for the current Activity.
pub fn set_instance(&mut self, instance: Option<bool>) -> &mut Self { pub fn set_instance(&mut self, instance: Option<bool>) -> &mut Self {
self.instance = instance; self.instance = instance;
self self
} }
/// Sets the flags for the current Activity.
pub fn set_flags(&mut self, flag: Option<ActivityFlag>) -> &mut Self { pub fn set_flags(&mut self, flag: Option<ActivityFlag>) -> &mut Self {
match flag { match flag {
Some(val) => self.flags = Some(val as i8), Some(val) => self.flags = Some(val as i8),
@ -153,6 +184,7 @@ impl Activity {
self self
} }
/// Sets the Buttons for the current Activity. Up to 2 buttons are supported by Discord.
pub fn set_buttons(&mut self, buttons: Option<Vec<Button>>) -> &mut Self { pub fn set_buttons(&mut self, buttons: Option<Vec<Button>>) -> &mut Self {
self.buttons = buttons; self.buttons = buttons;
self self